A bit about me...
Hi, there and thanks for dropping by! I am Professor of Information Technology and Human Computer Interaction. I hail from Queens, New York, did my undergraduate degree in Physics and Computer Science at Cornell University and graduate studies at Brown University in Computer Science. Turning down a scholarship to join MIT's Media Lab (partly because I wanted to be an astronaut and NASA didn't accept technology degrees, which was what the Media Lab offered), I chose to join IBM Research doing research in visualization and interaction design before moving to Amazon to build the annotation system for their Look Inside the Book feature. After founding and leading tech startups in New York and Seattle, I decided I really love research and did my PhD under the Augmented Reality expert, Mark Billinghurst, at the University of Canterbury. My research established a quantitative relationship between the usability of AR navigation tools and the retention of cognitive maps. Outside of research, I enjoy playing music, (American) football, watching cartoons, the outdoors, and traveling.
My Courses
- IBE320 - eXtended Reality
- IBE405 - The Internet of Things and Smart Cities
My Research
My area of interest lies in the intersection between humans and computers, neatly packaged in the area of Human Computer Interaction. I try to understand, on a fundamental level through empirical qualitative and quantitative research methods, how human behavior should affect technology design and how technologies affect us as human beings. Many people have expressed concern about how technology can impact our innate abilities greatly and my research has focused on this area. For example, exploring the relationship between the ease-of-use of digital navigation tools and our natural ability to retain cognitive maps, I built augmented reality tools and analyzed empirical data to balance the utility of navigation tools with our dependency on them.
Switching from a cognitive to a social setting, I investigated how digital technology can distort our judgment of our ability to establish connections with others. I implemented an iPhone app for cooperative image capture to combine online collaboration with in-person interaction. This revealed perceptual discrepancies of our social comfort zones that I reconciled through user interface elements. In another project, I operationalized empathy for robot teammates by using the Unity game engine to build a gamified simulation of a space mining mission to study relationships within human-machine teams. Using a mixed method analysis, I found evidence that people may form strong attachment to high tech tools revealing how we interact with digital technologies in general, from the Internet of Things to autonomous vehicles.
Taken together, my research deals with the impact of emerging technologies on the users they serve as well as the relationship between people and technologies, which capture the research directions I plan to expand and extend upon. My work has been published in peer-reviewed venues of the ACM, IEEE, and APA (see publications list below). I have reviewed for numerous venues including ACM Computer Human Interaction, IEEE Human Robot Interaction, International Conference on Intelligent Robots and Systems, and the Human Factors and Ergonomics Society. I have also helped organize several local and international conferences in the startup space and in the area of HCI including NordiCHI and CHINZ. I served two terms as council member and two terms as president of the New York Association of Phi Beta Kappa, which was founded in 1776 and is the oldest academic association in the United States. My duties included fund raising, donor relations, selection of scholarship recipient institutions, and managing over 3000 active members.